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Three Pokemon Titles That Were Denied the Love They Deserved

In the wake of a vision of world peace thanks to Pokemon Go, it's undeniable that the creature-catching franchise is about as ubiquitous gaming titles in existence. The iconic Pikachu is just as identifiable as Mickey Mouse, if not more so. The ongoing excitement around trading card values guarantees almost daily Pokémon headlines. It would be hard-pressed to find a Pokémon game that failed to move at least a few million copies. Even, unofficial Pokémon games achieve popularity annually.

Yet in spite of that ubiquity and fame, there are still Pokémon games that are totally underappreciated. These are titles that failed to receive their proper due, or were buried under the excitement of the mainline series. These are Pokémon games released on ill-fated consoles or services, or were early forays onto new mediums. Frequently, they are Pokémon games that might have flourished if they had received sequels or modern remakes. With these criteria in mind, we won't be offering just one more reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.

Still, you may already know about these Pokémon games. So, before adjusting your spectacles and writing 'Well,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, agreed?

Pokemon Ranch: The Relaxed Forerunner

An excessive number of Pokémon games emphasize the combat element of the series, and far too few of them focus on the everyday aspects that would come with owning a pet. Admittedly, modern titles include minor mechanics like these in modern games—players may pet, and feed your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a repository to store monsters from different games. Reviews from its release said Ranch was a poor if not outright hideous game. It's not my goal to dispute these claims, but it compels me to say Ranch might be the nearest we've come to a everyday life Pokémon game.

True to its title, the game takes place on a ranch where your Mii avatars—imagine this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the draw was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of coexisting with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its complete potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzler as it is a life sim.

Ranch was released well before Stardew Valley sparked the enduring trend of comfort gaming. It was before the rise of passive games, and the Let's Play popularization of viewing games you aren't actively controlling. Many never understood that Ranch's proposal to observe your critters as much as you interact with them didn't mask a shallow core. In truth, Ranch's meticulous design was so extraordinary, a Twitch stream focused on broadcasting the game continuously. The individual who operates the channel states that, after nearly two decades of experiencing the game, he still has not seen everything that is in it. Justice for Pokémon Ranch: no one understood you in 2008.

Pokemon Duel: The Tactical Tabletop Game Gone

Are you aware that Pokemon once had an official board game with miniatures? Pokemon Duel was the 2016 effort to adapt the tabletop experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's first forays into the world of free-to-play phone games. Duel had the trappings of a gacha title where players could pay to win—and there was incentive to do so, given the slow progression for new figures.

These questionable mechanics masked a tragic reality: Pokémon Duel was an superb tactical game with Duel today. "Words cannot describe how much I loved and miss this game," one YouTube comment states, seven years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of depth, approachability, game design, and features in general," another commenter declared. "I am convinced if it launched now people would be engaging with it more than GO and Pocket combined."

Unfortunately, Duel's early release was marred by server issues. Bugs, alongside Duel's scummy business model, gave people little reason to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unique board structure made for a fantastic tactical experience for the handful of players who played Duel, but that playing field is also a daunting eyesore.

Pokémon: Magikarp Jump: The Absurd Gem

Image from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so absurd, it was verging on internet meme. And when we're dealing with a franchise where trainers go out with a full belt of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is tasked with breeding the ultimate version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to pause before they can train their Magikarp further. But it is evident throughout the experience that the developers loved and understood the community love around Magikarp.

Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a diverse range of the same species of monster. It's understood it's not practical for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly complex or profound game, but the kernels of genius were there. Sharply written events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when 2026 GOTY season rolls around.


Given dozens of mainline entries and spin-offs, chances are that I omitted that particular Pokémon game you totally love but contend that too few people played. I know that some people remember games like Pokémon Ranger or Pokémon Pinball fondly despite argu

OC
The writer

Omar Clark

Elara Vance is an astrologer and writer with over a decade of experience, blending traditional astrology with modern insights to help readers navigate life's cosmic currents.

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